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History of RouletteThe first form of roulette was first devised in 17th century France, by the mathematician Blaise Pascal, who was supposedly inspired by his fascination with perpetual-motion devices. In 1842, fellow Frenchmen Francois and Louis Blanc added the "0" to the roulette wheel in order to increase house odds. Roulette was brought into the U.S. in the early 1800s, and again in order to increase house odds a second zero, "00", was introduced - although in some forms of early American roulette the double-zero was replaced by an American Eagle. In the 1800s, roulette spread all over both Europe and the U.S., becoming one of the most famous and most popular casino games. Some call roulette the "King of Casino Games", probably because it was associated with the glamour of the casinos in Monte Carlo. (Francois Blanc actually established the first casinos there). A legend tells about Francois Blanc, who supposedly bargained with the devil to obtain the secrets of roulette. The legend is based on the fact that if you add up all the numbers on the roulette wheel (from 1 to 36), the resulting total is "666", which is supposedly the "Number of the Beast" and represents the devil. Types of RouletteThere are two types of roulette, American roulette and European roulette. The difference between the two types is the number of 0's on the wheel. American roulette wheels have two "0's", zero and double-zero, which increases the house advantage to 5.4%. In European roulette there is only one zero, giving the house an advantage of 2.7%. The two versions use chips differently also. American roulette uses so-called "non-value" chips, meaning that all chips belonging to the same player are of the same value determined at the time of the purchase, and the player cashes in the chips at the roulette table. European roulette uses standard casino chips of differing values as bets, which can make the game more confusing for both the croupier and the players. A traditional European roulette table is also much larger than an American roulette table, and the croupier uses a long tool called a rake to clear out the chips and to distribute winnings. In American roulette the croupier collects and distributes chips by hand. Board depiction
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| 0 | ↔ | 00 | |||
| 1- 18 |
1st 12 |
1 | 2 | 3 | ← |
| 4 | 5 | 6 | ← | ||
| odd | 7 | 8 | 9 | ← | |
| 10 | 11 | 12 | ← | ||
| red | 2nd 12 |
13 | 14 | 15 | ← |
| 16 | 17 | 18 | ← | ||
| blk | 19 | 20 | 21 | ← | |
| 22 | 23 | 24 | ← | ||
| even | 3rd 12 |
25 | 26 | 27 | ← |
| 28 | 29 | 30 | ← | ||
| 19- 36 |
31 | 32 | 33 | ← | |
| 34 | 35 | 36 | ← | ||
| ↑ | ↑ | ↑ | |||
| Bet name | Winning spaces | Payout | Odds of winning (against) |
Expected value (on a $1 bet) |
|---|---|---|---|---|
| 0 | 0 | 35 to 1 | 37 to 1 | -$0.053 |
| 00 | 00 | 35 to 1 | 37 to 1 | -$0.053 |
| 1 | 1 | 35 to 1 | 37 to 1 | -$0.053 |
| 2 | 2 | 35 to 1 | 37 to 1 | -$0.053 |
| ... | ... | ... | ... | ... |
| 36 | 36 | 35 to 1 | 37 to 1 | -$0.053 |
| Row 00 | 0, 00 | 17 to 1 | 18 to 1 | -$0.053 |
| Row 3 | 1, 2, 3 | 11 to 1 | 11.667 to 1 | -$0.053 |
| Row 6 | 4, 5, 6 | 11 to 1 | 11.667 to 1 | -$0.053 |
| Row 9 | 7, 8, 9 | 11 to 1 | 11.667 to 1 | -$0.053 |
| ... | ... | ... | ... | ... |
| Row 36 | 34, 35, 36 | 11 to 1 | 11.667 to 1 | -$0.053 |
| Column 1 | 1, 4, 7, ..., 34 | 2 to 1 | 2.167 to 1 | -$0.053 |
| Column 2 | 2, 5, 8, ..., 35 | 2 to 1 | 2.167 to 1 | -$0.053 |
| Column 3 | 3, 6, 9, ..., 36 | 2 to 1 | 2.167 to 1 | -$0.053 |
| First 12 | 1, 2, 3, ..., 12 | 2 to 1 | 2.167 to 1 | -$0.053 |
| Middle 12 | 13, 14, 15, ..., 24 | 2 to 1 | 2.167 to 1 | -$0.053 |
| Last 12 | 25, 26, 27, ..., 36 | 2 to 1 | 2.167 to 1 | -$0.053 |
| Odd | 1, 3, 5, ..., 35 | 1 to 1 | 1.111 to 1 | -$0.053 |
| Even | 2, 4, 6, ..., 36 | 1 to 1 | 1.111 to 1 | -$0.053 |
| Red | 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36 |
1 to 1 | 1.111 to 1 | -$0.053 |
| Black | 2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29, 31, 33, 35 |
1 to 1 | 1.111 to 1 | -$0.053 |
| 1 to 18 | 1, 2, 3, ..., 18 | 1 to 1 | 1.111 to 1 | -$0.053 |
| 19 to 36 | 19, 20, 21, ..., 36 | 1 to 1 | 1.111 to 1 | -$0.053 |
| five number bet | 0, 00, 1, 2, 3 | 6 to 1 | 6.6 to 1 | -$0.079 |
Note also that 0 and 00 are neither odd nor even in this game.
The house average or house edge is what is lost on average relative to the bet. If a player bets on a single number in the American game there is a probability of 1/38 that the player gets 36 times the bet (including the return), so they end up having on average 36/38=0.9474 times the bet. Thus the house average for American roulette is 1/19 (5.26%); the same applies for the other kinds of bets, except for the five number bet where it is greater than 7%. The house average is approximately halved in the European game.
Albert Einstein is reputed to have stated, "You cannot beat a roulette table unless you steal money from it."
And yet, the numerous even money bets in roulette have inspired many players over the years to attempt to beat the game by using one or more variations of a Martingale betting strategy, wherein the gamer doubles the bet after every loss, so that the first win would recover all previous losses, plus win a profit equal to the original bet. As the referenced article on Martingales points out, this betting strategy is fundamentally flawed in practice and the inevitable long-term consequence is a large financial loss. Despite the claims in some books (for instance "Beat The House", by Frederick Lembeck, ISBN 0806516070), there is no way such a betting strategy can work over the long term.
Another strategy is the Fibonacci system. The Fibonacci roulette bet management system is a score system. it calculates a score based on results of the games. The score indicates the situation on the betting table based on which you should take a betting decision. The advantage of this system is that it stays relatively stable even in short runs, because losing streaks are easily compensated with one win. It is way better than the dreaded Martingale positive progression system. Fibonacci system is also less threatened by the table limits because it tends to stay in saner bounds than Martingale in short runs.
While not a strategy to win money, New York Times editor Andres Martinez described an enjoyable roulette betting method in his book on Las Vegas entitled "24/7". He called it the "dopey experiment". The idea is to divide your roulette session bankroll into 35 units. This unit is bet on a particular number for 35 consecutive spins. Thus, if the number hits in that time, you've won back your original bankroll and can play subsequent spins with house money. If your number never hits - well, it can take a great deal of time to spin the wheel 35 times; think of the fun you'll have in that time! In practice, this dopey experiment often results in funny looks from the dealer at first; soon, however, every gambler at the table will be putting money on your number. This turns roulette into a group activity that can rival craps for cheers when the number hits. However, there is only a (1 − (37 / 38)35) * 100% = 60.68% probability of winning within 35 spins (assuming a double zero wheel with 38 pockets).
There is a common misconception that the green numbers are "house numbers" and that by betting on them one "gains the house edge." In fact, it is true that the house's advantage comes from the existence of the green numbers (a game without them would be statistically fair) however they are no more or less likely to come up than any other number.
Various attempts have been made by engineers to overcome the house edge through predicting the mechanical performance of the wheel, most notably by Joseph Jaggers, the man who broke the bank at Monte Carlo in 1873. These schemes work by determining that the ball is more likely to fall at certain numbers. Claude Shannon, a mathematician and computer scientist best known for his contributions to information theory, built arguably the first wearable computer to do so in 1961.
To try to prevent exploits like this, the casinos monitor the performance of their wheels, and rebalance and realign them regularly to try to keep the result of the spins as random as possible.
More recently Thomas Bass, in his book The Newtonian Casino 1991, has claimed to be able to predict wheel performance in real time. He is also the author of The Eudaemonic Pie, which describes the exploits of a group of computer hackers, who called themselves the Eudaemons, who in the late 1970s used computers in their shoes to win at roulette by predicting where the ball would fall.
In the early 1990's, Gonzalo Garcia-Pelayo, realizing that most roulette wheels are not "perfect", used a computer to model the tendencies of the roulette wheels at the Casino de Madrid in Madrid, Spain. Betting the most likely numbers, along with members of his family, he was able to win over one million dollars over a period of several years. A court ruled in his favor when the legality of his strategy was challenged by the casino.
In 2004, it was reported that a group in London had used mobile cameraphones to predict the path of the ball, a cheating technique called sector targeting. In December 2004 court adjudged that they didn't cheat because their special laser cameraphone and microchip weren't influencing the ball - they kept all £1.3m.
One conceivable strategy would be to bet on the ball landing in a red space for a certain number of spins, for example, 38.
There are 18 red spaces on a roulette table with 38 total spaces. Dividing 18 by 38 yields a probability of landing on red of 47.37%. This probability can be used in a binomial distribution and made into an approximate standard normal distribution.
Doing so indicates that, if one were to spin the wheel 38 times, there is a 99% probability that the ball would land on red at least 10 times. There is a 83% probability that in 38 spins, the ball will land on red at least 15 times. Out of 38 spins, there's a 50% chance that 18 will be red.
However, the break-even point is 19 spins, since the bet on red is 2:1, and the probability of 19 red spins in 38 is only 37%. This indicates the difficulty of winning by only betting on red.
The results occur because, as indicated by the 18 divided by 38 equals 47.37% figure, the ball will land on red less than half the time. This percentage applied in the binomial and standard normal distributions creates the vast divide in probability from 18 red spins to 19 red spins out of 38 spins. Basically, it is very unlikely for anyone to spin much more than 18 red spins out of 38 spins.
In 2004, Ashley Revell of London sold all of his possessions, clothing included, and brought US$135,300 to the Plaza Hotel in Las Vegas and put it all on "Red" at the roulette table in a double-or-nothing bet. The ball landed on "Red 7" and Revell walked away with his net-worth doubled to $270,600. To be fair, as we have seen, he had over a 47% chance of success, but what a risk to take!
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